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Updates

An archive of our developer logs, from the original dev blog to the forums. The posts were recovered from old backups and are left as they were written, so some images are missing or only survive as small thumbnails.

2005

  1. Kalashnikov

    First Media Release

    Today is a bigger day then just a simple press announcement, today we release thirteen pieces of media to the public. Many members of our community at Black Mesa: Source have been screaming at us to release it, and we've finally caved in.

  2. Kalashnikov

    Media Update

    After the shock of our April Fools joke putting many people in cardiac arrest (see "Photoshop Garg" in Forums), we said it was time for another media release.

  3. Kalashnikov

    Level Design Updates

    Once again, another media release has rolled around. This release sparks a new style of updates that we will releasing hench forth: comparison shots. While feasting on the new, Source powered worlds, you will also see what the original location looked like in the top, right hand corner of the shot.

  4. Kalashnikov

    "...looks like you're running late."

    Another LONG overdue update ladies and gentlemen, but a lot of things have been happening behind the scenes. This is not a media update, that will be coming in the next few weeks.

  5. Kalashnikov

    A prelude to December...

    With the holiday season closing in fast, the Black Mesa: Source team would like to detail a few of the happenings from around the community, team and the game itself.

  6. Kalashnikov

    First December Media

    We haven't had any updates for a while, but we've still been hard at work as of late. Recent restructuring within the team has resulted in some new additions to the team's collective of talented members, and as such, I'd like to use part…

  7. Kalashnikov

    The Media... isn't here yet.

    December is shaping up to be a far busier month for us then we had first expected. Rather than releasing one universal update, we have find ourselves releasing three. We've been encircled by our fans, e-mails, and now the media! In this…

  8. Kalashnikov

    "...looks like you're late..." Again

    As promised, here is the latter part of our December media release. Sadly for those who thought the month of multiple updates (aka hell for BMS) was over: is isn't. We're going to celebrate our birthday on January 1st, 2006 where media…

  9. Kalashnikov

    Website Back Online!

    Well, this was certainly one hell of a birthday gift wasn't it! Our old webhost locked us out, passed the files that were contained the website and then left us. The reasons were privacy and respect, nothing more than that. Thankfully, we…

2006

  1. Kalashnikov

    Unforseen Consequences

    Happy Birthday Black Mesa: Source! On January 1st, 2006, Black Mesa: Source turned one year old. This modification started as a community project in late 2004 and has thus grown to possibly the largest total conversion for Half-Life 2.…

  2. cman2k

    Media Release!

    Welcome to the new Black Mesa! After almost a year of media silence, the Black Mesa Team is proud to present what we have been working on during that long period of time. All of our older media has been replaced with updates, just days…

  3. natedgreat3

    More Media!

    As promised, the Black Mesa team is proud to present "Stage 2," the final stage of our media release. This time around, you'll see some new and updated media shots in many areas. In response to community critiques, we've updated the Glock…

2007

  1. natedgreat3

    Black Mesa wins Best Upcoming Mod of the Year!

    The Black Mesa team is extremely proud to announce that for the second year in a row, we have won Best Upcoming Mod of the Year! Many thanks to all those who voted, and all the incredible support from the community! It really means a lot…

  2. cman2k

    Media Release 10

    Welcome! It's time for more updates and more media! Quite a bit has happened over the last few months, and a more indepth version of this article can be found on our forum thread.

  3. NateDGreat3

    Christmas 2007 Media Release

    Merry Christmas Black Mesa fans! We're proud to bring you some new media and updates on development progress! First off, we'd like to draw attention to the fact that voting is taking place for Mod of the Year on the ModDB website! If you…

  4. NateDGreat3

    The Very First Devblog!! ...Kinda

    Why hello there 😉 So on Christmas Eve, it dawned on us that we were touting this great new devblog feature as a way to keep the community updated on our progress, and we forgot to put something up here for the launch. To save us from…

  5. Atrocity

    Adding Spaces

    During the development of Black Mesa a lot of level designers have ran into areas in which the environment has little purpose or could use some serious thought. In some of these cases we have been adding additional space, however it may…

  6. debeerguy007

    Voice Actors Inbound

    If someone told you that you were gonna participate in a highly anticipated HL2 mod in the service of a voice actor, would you have believed them? I know I wouldn't have. I guess that shows you how much faith I had in myself a year back.

  7. Angry Beaver

    Welcome to the "The Dam"

    Hello and welcome to what I'm dubbing "The Dam", this is going to be my WEEKLY (yes you heard right) comment/tip/trick/rant about mapping with source, it wont be about the state of development (so don't get your hopes up), more about the…

  8. cman2k

    2007 Retrospective

    Hello there, I'm Carlos, Project lead What I would like to do is explain some things about our development over the last year. We've made some big changes to how we've been working, all for the better. Unfortunately this stuff is often…

  9. Cpl. 1nsane

    Undertow In The Making, Part 1

    When I re-applied for Black Mesa Source around summer this year I didn’t expect to get back in, but to my surprise a reply! Not long after that I was assigned the task of remaking one of the original Half-Life Deathmatch maps; Undertow.