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Dev Archive

First Media Release

by Kalashnikov

Archived from the news on the old Black Mesa website and left as it was written, so it reflects the game as it stood in 2005.

Black Mesa: Source is a Half-Life 2 modification committed to the task of recreating Half-Life 1 on the Source Engine.

We know that Half-Life: Source exists and is a retail product, but we feel that Half-Life deserves more then what HL:Source has given it. With increased limits on polycounts, new lighting effects, intensive brushwork and a world that can blow your socks off, Black Mesa: Source plans to give you the most exciting Half-Life experience; ever. Stop by the website for more information on the team and our project.

Today is a bigger day then just a simple press announcement, today we release thirteen pieces of media to the public. Many members of our community at Black Mesa: Source have been screaming at us to release it, and we've finally caved in.

Showing off to you are six level shots from two chapters in development, our high-detail grunt model and much more (all viewable on our website).

Level (WIP): Power Up
Level (WIP): We've Got Hostiles
Unskinned M4 Render
High Detail Human Grunt
Conceptual Artwork
Textures/Texture Comparisons

Check a taste of our work, stop by our ModDB Profile or for the full pie, see our website. We hope you'll come on by and just remember that this isn't everything, there are still many more weeks in March to go through...