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Welcome to the "The Dam"

by Angry Beaver

Archived from the original dev blog and left as it was written, so it reflects the game as it stood in 2007.

Hello and welcome to what I'm dubbing "The Dam", this is going to be my WEEKLY (yes you heard right) comment/tip/trick/rant about mapping with source, it wont be about the state of development (so don't get your hopes up), more about the state of the developer and how to develop. To non mappers the only intrest may be my vauge hints as to how the designs going for my maps and listening to me rant about what got me worked up this week.

First I figure I'll introduce myself, I'm David "Angry Beaver" Gillen I've mapped for pretty much every game I've owned and have a good 6+ years experince doing so. I'm a relativley unkown mapper because I've released very little work, mostly unreleased because it never met my standards to show to the public. I admin the Level Designer group on the steam community and love to help, I do more than map but my main focus on Black Mesa is and shall be mapping. I came onto the team around mid Novemeber 07 and I have been assigned Bounce as my first map.

To keep this intro short I'll leave you with a simple image that will be my first peice of advice about mapping.

Don't Carve.