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Dev Archive

Adding Spaces

by Atrocity

Archived from the original dev blog and left as it was written, so it reflects the game as it stood in 2007.

During the development of Black Mesa a lot of level designers have ran into areas in which the environment has little purpose or could use some serious thought. In some of these cases we have been adding additional space, however it may not be space that you can access. These areas are now making the level feel larger and more life like. I cannot speak for everyone but I have come across this on Gasworks more often than not. A lot of square hallways and tight spaces, now opened up to make the player feel like he is in a much large facility. Here is a reference shot, and a shot from in game, keep in mind it is not final at all.

[Incase you are wondering, this is the lower hallway in gasworks that is by the RPG in the main underground zone]