Archived from the original dev blog and left as it was written, so it reflects the game as it stood in 2007.
Why hello there 😉
So on Christmas Eve, it dawned on us that we were touting this great new devblog feature as a way to keep the community updated on our progress, and we forgot to put something up here for the launch. To save us from looking like complete idiots I have been assigned to create a block o' text for your reading pleasure.
When this tr--uhh... the surprise, comes out (and trust us it will be soon) it'll showcase a great new graphical feature that's been pioneered by one of our LDs over this past year. It's even better then the "dynamic shadows" in the Blast Pit maps that were shown last year. Which LD? What feature? Patience.
But for now, I must cruelly tease your brain with the following mercilessly blurred image. I swear, this is the only time we'll do this in the devblog ever again, don't go getting any wrong impressions or I'll smack you

