Archived from the news on the old Black Mesa website and left as it was written, so it reflects the game as it stood in 2005.
After the shock of our April Fools joke putting many people in cardiac arrest (see "Photoshop Garg" in Forums), we said it was time for another media release. Our modelers have worked hard on weapons, world, physics props and much more. This media release is to hold up their work and praise their dedication.
We have several new team members for level design including RabidMonkey and Brute_Force; who have begun work on chapters recently opened up after an assignments reassessment. We have also had a shift of one our modelers to the level design world, Geronimous, now working on Lambda Core. We are actively seeking texture artists for work on Black Mesa: Source and if interested, please see the JOBS page on our main website. Texture artists are presently PRIORITY POSITIONS on the Black Mesa: Source development team as level shots will be delayed until appropriate textures can be created.
But, back to the star of this little show. This media release we have the shotgun render, satchel & detonator, grenade, marine sentry and...
...well, just think of something that could fight a strider.





