Archived from the original dev blog and left as it was written, so it reflects the game as it stood in 2008.
What up.
First off, I've seen some of you complaining that we haven't been "proffesional" enough in our blog posts. Stuff isn't spell-checked, hard to follow, etc. SCREW YOU GUYS.
I believe the intention of this blog is to give you guys more regular updates. If you want that, then I aim to deliver that by giving my team a place to post that isn't polished & proffesional. A place where they can feel free to joke, misspell words, show WIP stuff and in general communicate with you guys, without the air of proffesionalism that surrounds every other aspect of the mod. That shit gets stressful, and time consuming, and while we are committed to it, it doesn't belong here, on the blog. That's certainly not what I made it for.
With that out of the way, onto the fun stuff. Development updates!
Someone let the cat out of the bag that we have indeed switched over to the EP2 or "Orange Box" version of the source engine. Smooth move buddy. We meant this to be a surprise but now that you guys know, we might as well tell you a little bit about it.
It ended up taking about a month of time to do it and do it right, and it has gone pretty smooth since then. I've personally had the recent privelege of playing through the first two chapters of the game, in the EP2 engine, on my 47" TV, hooked up to my laptop, with an xbox controller. It is sweet. The new particle effects, shadowing, tools, and all the of the improvements the engine brings were definitely worth the extra work to make the move.
Besides that we've been making some awesome progress elsewheres. One of the very cool things that we've been doing is hooking chapters up together, so you can transition between them. It is a really awesome feeling to walk from one chapter, to another, and into another. It really starts to feel like a game, you know?
We recently brought on a new programmer and a new choreography guy, who we were in desperate need of, cause choreo is no joke. It's a lot of work. We're getting some of the weapons actually finalized which is AWESOME, with sound and ammo sprites and FX and everything. It really takes forever to bring all those pieces together and have them all work well with each other.
As many may have guessed, the "big surprise" we had planned has been delayed, pretty much entirely due to the fact that we decided to switch engines, and now the surprise will be that much sweeter. We shouldn't have put the teaser-image up the way we did, and I apologize for that, but rest assured that when it comes it will be mind-blowing, and the wait will be worth it.
And that about wraps it up for now. I typed this on my lunch break just to appease you. I will be hungry all day now. I hope you appreciate that.
Peace out homies.
