Archived from the Developer Logs on the old forums and left as it was written, so it reflects the game as it stood in 2014.
For this week we have moved from AM to UC. Keep in mind this isn’t a exhaustive list of the props that are added just a sampling. The main major changes model wise were the additions of all the cabinets into AM/UC. After I got done with what I thought was all the cabinets, Jonathan pointed out that there were just the Pre-RC ones. Yay…so I had to go back and rework some of the models to be more broken down and smashed up fpr UC. The result is the first series of pictures from lab 3. The first is just a screen grab from the modeling program and the 2nd is a render of the final model in toolbag. Once it’s in game you realize 90% of the players won’t even see the cabinet lol.
I just decided to split this up a bit by pictures. Along with making new models I have been going back and adding some details into some of our really old low poly models. The wall cable shown earlier really made a nice improvement, so this weekend I did the ceiling cable. The first image shows the differences. The improved model looks a lot more rounded without getting into really high poly counts for a small prop. The 2nd image is showing the replacement model. It was compiled so that it just shows up as the replacement for the old model without having to place them all again. So I’m running through UC looking at all the changes and I see the 3rd image. It is creatively used by the LD but really looks bad as a model. I don’t know if it shows but you can see inside the model and through it because of the backface culling. Which led to the 4th picture. Basically its the base model copied several times and then repostioned to actually look like it has had a lot of tension placed on it then snapped allowing the wires to retract a bit in their brackets.
As a reminder, please stay on topic. Don’t ask for things not covered in this blog. I’ll try to answer any reasonable questions relating to the blog.








