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Dev Archive

BBMIP:5

by bkdale86

Archived from the Developer Logs on the old forums and left as it was written, so it reflects the game as it stood in 2014.

We left off last week with some changes to UC. When you get to map C there is a frozen area. This like all the other labs got a make over. The first picture is from the mod release. All the cabinets in this lab were replaced like before. Also the window frames were replaced and match all 15 of the others in AM/UC. The large white tank props in there also got a texture cleanup and all the pipes on it were redone.The next section will go into detail about a specific area and the prop modeling and texturing for it.

Moving on to the next area where the houndeye jumps out of the window. The large vats in this area always bugged me. So the model replacement is very simple. The pipe connections were include to match up with the brushwork. I ran into trouble with the texturing. My plan was to model a section of the lower tank and have it be just slightly larger than the tank. The reason I wanted to do it that was to get a nice feathery look to the edge of the frost then just blend it in using transparency. By doing it as a separate UV I could go bigger to match our frost overlays. It didn’t quite work. I ran into z figthing in all the programs I use to view them ( pics 1 and 2). Also the resolution on the frost while good would need to be 2048 to just get a fine enough edge in the alpha layer to be better than the brush/decals that they were to replace. So that was scraped and I just when with a bigger all in one texture without any tranparency (3). The last model is the Vat that goes in the room with the Gman. This is just with the AO applied.

So the final results are shown here in these before and after pictures.