Archived from the Developer Logs on the old forums and left as it was written, so it reflects the game as it stood in 2014.
Still learning how to use this program. In the quest to make things more realistic I have been practicing on hard surface things. Wwnt back and corrected a lot of normal map issues and the rebaked the textures. Still not done but you get the basic idea of what is going on. I also went back and added the texture for the lights on the body and I’ve added some sensors too. First shot is model viewer of the old texture…2nd is the one I did tonight.


