Archived from the Developer Logs on the old forums and left as it was written, so it reflects the game as it stood in 2014.
Ok small update. I went back to work this week and its been kicking my ass… I between that I have been learning 3dsmax. Mark Foreman’s been bugging me to start doing high poly stuff so this was a test for me. I took and old model of Bjorn’s and redid the normal maps via the high-poly bake to low poly method. Took a long time. I then took the normal into PS and cleaned it up and used Ndo2 to make some additional tweaks. I think it turned out pretty good. There are some small changes to the model so as not to mess up the scene when these have to be placed into the animation. Now I have to bake a color map so I can take this into Ddo (which was my goal for this project). These models may or may not make it into release. Either way the texture will get redone (again makes time #3 for me lol).


