

Greetings, Scientists!
We’re pushed our 2nd update to our Public Beta Branch! This update introduces two new chapters ready for testing which are “Residue Processing” and “Questionable Ethics”. It also includes a bunch of new UI goodies such as a refined developers console, multiplayer enhancements, and numerous bug fixes.
Patch Notes
You can find the full list of major and minor changes included in this update below:
UI
- Fixed a crash that may occur when opening the pause/ESC menu in-game.
- Added missing achievement icon for "Dead Reckoning".
- The bindings screen within the options menu now shows controller bindings via Steam Input when a controller is connected.
- The developer’s console has been refactored to properly allow select, highlighting, and clipboard copy and paste; both ways.
- New live autocomplete support shows every available command in a scroll bar pop under while typing.
- In-game HUD hint display now shows the correct prompt glyphs for any connected controller.
- Redesigned the standard and team deathmatch HUD.
- Team Deathmatch now shows a progress bar and score for each team.
- Standard deathmatch shows your place, score, and avatar next to the other top player in the server.
- Fixed scoreboard from cutting off and added scroll support.
- The multiplayer screen now supports adding servers to favorites and viewing recently played servers.
- Support for adding a server to your favorites can now be done from the pause menu when in a match.
- Expanded server filtering to “ping” and now allows clicking on the row name to filter directly via mouse.
- Redesigned the spectator and kill cam HUD elements
- Designed a new experience for selecting and switching teams when joining a server.
- Team switching can now also be done in the pause menu while in a Team Deathmatch server.
- Reintroduced character customization to the UI under the multiplayer screen. This can also be accessed from the pause menu when in a match.
- Loading screen refinements
- The loading screen now properly shows selected chapter wallpaper image.
- The loading screen now shows connecting and custom asset downloading progress when connecting to a multiplayer server.
- The loading screen now shows the connecting map background along with gameplay tips when connecting to a multiplayer server.
- Fixed an issue that caused background maps to keep running as a multiplayer game when disconnecting from a server and returning to the main menu.
- The “disconnect” button in the pause menu now changes its label based on the condition (“Leave Game” when in a campaign and “Disconnect” when in a server)
- Fixed an issue with text cutting off for video options.
- Made the "unsupported options" toggle an "On|Off" switch.
Multiplayer
- Fixed weapon/jump movement jitter by making modifications to the prediction system.
Code
- Xbow Scope Blade Screen Fix
- Implemented code to support proper process of showing close captions in Arabic fonts with ligatures
- Complete SIMD rewrite of static prop lighting
- Faster XAO for both static props and other geometry
- Floating-point noise reduction around the stable ONB used for static props
- Shader side fixes
Levels
- XAO compiled versions of:
- Inbound
- Anomalous materials
- Unforeseen Consequences
- Office Complex
- Questionable Ethics
- Fixed collision hull issue in c2a5c_rockcluster035.mdl

Goodbye invincible wall! Thanks for the report Verkku!
- PPC, Material, Lighting, and Envtint tweaks based on player feedback.
- Two new chapters are ready for testing!
- Residue Processing
- Questionable Ethics
